Tuesday, March 22, 2011

Grim Joggers: review

  Grim Joggers showed me how much fun and potential could lie in a 99 cent game. The premise is simple yet very precise at the same time. This is a non-stop running game similar to Canabalt or Monster Dash. The one changing factor is that there is an entire team of runners that are all apparently on the same jogging team. You start with nearly 20 joggers and the game is slowly paced, for every check-point you go through the speed of the game progresses. The interesting part is that for every check-point you reach with your joggers you will gain ten times the amount of calories burned. So ideally the goal is to get as far as possible without loosing any of your joggers. Believe it or not I actually played this game for over 24 hours. I also ranked #14 in the world for a week or so on the first level. There are four levels in total that progressively get harder. The game has one flaw that will bug you over time, the levels are randomly generated so at some points there are jumps that are completely impossible to accomplish. Also there is an addictive quality to the game, once you reach your highest score you tend to have a desire to beat it until it drives you crazy. When you've reached your last jogger the game's background, music and mood changes to an aggressive beat. I highly recommend this title to anyone that is up for a challenge. The developers promise additional levels in the future and that last one was an interesting military inspired minefield.


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